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Old Feb 23, 2013, 12:12 AM // 00:12   #21
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guess this is what we get when we leave so few people to do updates

/sad panda

(and yeah there might be lots of extra % in prophecies...but it was nice to explore the area on your own without having only ~9 minutes to do it...it used to take me about 1/2 hour to clear the whole dunes mission extra area, now it will take me 4-5 trips thru the silly mission to. )
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Old Feb 23, 2013, 12:19 AM // 00:19   #22
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For those who are crying for their dunes, it's time to wake up and learn how to play.

When I did the cartho on my lvl5, I didn't use the glitch to explore, I just launched the mission and run. You have enough time for the cartho...

The thing is, this update might have been set when they changed urgoz, the only area where the teleportation was legit.
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Old Feb 23, 2013, 12:30 AM // 00:30   #23
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Originally Posted by projectmercy View Post
You don't actually need to map that area for 100%. I scrapped everywhere, and I had 100% with a whole area not mapped. There's a lot of leeway in Tyria.

That said, the change is stupid at this point. All the botting and exploiting going on, and they settled on this? Even if it was an easy fix. The PvE in this game is all but founded on exploiting crappy AI and triggers. There's a whole wiki to catalog this.
try without texmod, my map seems like its almost done (guessing i can see 0.3 undone), yet i have more than 1.0% to do

and i dont use texmod, as i wanna play GW by only turning on GW to play it (besides, i'm no fan of using 3rd party stuff for my games, especially not with my account)

now i hope to see something (like replies) from anet, as even i, who always had more faith in anet than most when nerfs or stupid/useless changes were made, am doubting they want to keep GW alive anymore (so many defensive posts for anet, and now this stuff..... o_O)
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Old Feb 23, 2013, 12:38 AM // 00:38   #24
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jayson : No offense dude, but cooperative missions in prophecie are very less played than end-game areas.
End-game is why people stay in the game.

I've just tweet SL to ask him why did they do this, I don't really expect an answer ^.^

Meanwhile, they put champ range at 1050, thanks for this.
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Old Feb 23, 2013, 12:58 AM // 00:58   #25
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Quote:
Originally Posted by Arkon Necrocannibal View Post
jayson : No offense dude, but cooperative missions in prophecie are very less played than end-game areas.
End-game is why people stay in the game.
I disagree with this completely. The only reason it looks like there's more people playing it is beause there's only a few zones you meet up in. If you look at daily zaishen quests, bounties and vanquishes, you get far more players doing these then any other in the game. I'm betting that general pve play beats pvp and endgame by at least 4 to 1.
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Old Feb 23, 2013, 02:09 AM // 02:09   #26
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Originally Posted by jayson View Post
Now we have pve farmers crapping on fellow pve players.
We've had this for ages.

People open to players and those that are heroes/henchmen only.

People that play with more balanced groups and are open to all professions as long as they run good builds, players open to anything, and those that speedclear/farm.

Nothing in this update bothers me, but I would like some skill real updates. Smite, rangers, paragons, etc.
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Old Feb 23, 2013, 03:29 AM // 03:29   #27
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Originally Posted by Cuilan View Post
We've had this for ages.

People open to players and those that are heroes/henchmen only.

People that play with more balanced groups and are open to all professions as long as they run good builds, players open to anything, and those that speedclear/farm.

Nothing in this update bothers me, but I would like some skill real updates. Smite, rangers, paragons, etc.
Yes people have been like that for ages but that still doesn't make it right. Too many people accept things as "just the way it is"

I'd like to see real skill updates too but obviously they've taken a back seat to GW2 so I wouldn't hold your breath on that one.
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Old Feb 23, 2013, 03:56 AM // 03:56   #28
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Originally Posted by Belle Dwayna View Post
For those who are crying for their dunes, it's time to wake up and learn how to play.

When I did the cartho on my lvl5, I didn't use the glitch to explore, I just launched the mission and run. You have enough time for the cartho...

The thing is, this update might have been set when they changed urgoz, the only area where the teleportation was legit.
What about Urgoz. And I have confirmed the traversal with the Chabeck village, I wasn't able to teleport on to the ships anymore using any of the necro corpse skills.
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Old Feb 23, 2013, 11:06 AM // 11:06   #29
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So why do they still call it Shadow Step and Teleportation, they might as well rename it all to Shadow Step since it's now the same thing.
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Old Feb 23, 2013, 03:04 PM // 15:04   #30
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No, I don't care about 100% on my cartography. I care about having the map visually completely clean. So yes, I care about mapping dunes and other missions. And I don't like having to do it with time costraints, what's the fun of exploration if you do it in a rush and with an eye at mission timer?
Also, if changes don't touch you at all please refrain from saying "who cares". I don't care about many things in update but I just don't comment on them, as others indeed do care.

I personally prefer if they don't touch ranger and smite with updates, especially ranger, paragon ok cause it can't be worse...but after ele update I prefer they would keep like this professions with some use. But well at least don't make harmful changes just to have a reason to do updates, I'd rather have no updates than bad ones, honestly.
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Old Feb 23, 2013, 09:41 PM // 21:41   #31
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Just curious to know but has anybody noticed bad connection spikes that don't normally happen after this update? Before the update i sat on a stable ping of 70ms and still do only for a short period off time before it jumps up hitting 700ms+ For a few mins and then drops again.
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Old Feb 24, 2013, 04:09 AM // 04:09   #32
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There should be some small group of players that Anet can bounce ideas on and to test things. I wonder why that hasn't been thought of before.
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Old Feb 24, 2013, 07:08 AM // 07:08   #33
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Well there used to be a "Test Krewe", but seems they've gone to the Mists
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Old Feb 24, 2013, 09:11 AM // 09:11   #34
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sad. Just sad. That is all I can say about this update. I don't think future updates here on will illicit a different response from me. Still, it really is pointless the teleportation change. I agree with an above poster who says they should be renamed to shadow step now. I also don't remember now, and an above poster mentioned it, but doesn't Urgoz actually need teleportation to complete?

Last edited by instanceskiller; Feb 24, 2013 at 09:14 AM // 09:14..
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Old Feb 24, 2013, 11:59 AM // 11:59   #35
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Originally Posted by cosyfiep View Post
just dont quite understand these updates anymore.

(and someone is finally asking WHY they changed the skills for teleportation)
I wasn't allowed to post it right in the news thread so I posted a few questions in another sub forum. I don't really expect an answer but a try is better than none.
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Old Feb 24, 2013, 12:57 PM // 12:57   #36
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Originally Posted by instanceskiller View Post
but doesn't Urgoz actually need teleportation to complete?
Not anymore, they changed that a while ago. They've put a ramp or something so that you don't need the skill to go on.
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Old Feb 25, 2013, 01:59 AM // 01:59   #37
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Originally Posted by Mintha Syl View Post
Not anymore, they changed that a while ago. They've put a ramp or something so that you don't need the skill to go on.

Ah I see, thanks. I haven't been in Urgoz in a while I guess...
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Old Feb 25, 2013, 06:12 AM // 06:12   #38
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If the player base is notably decreased by a random exploit getting closed there is a serious problem with that player base. Why now? Probably a bot farm using it somewhere or some such. So why not fix it all with one easy change, including the tiny "innocent" exploits along with it, instead of taking more time to cherry pick the worst offenders?
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Old Feb 25, 2013, 04:54 PM // 16:54   #39
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Quote:
Originally Posted by Quantum Duck View Post
If the player base is notably decreased by a random exploit getting closed there is a serious problem with that player base. Why now? Probably a bot farm using it somewhere or some such. So why not fix it all with one easy change, including the tiny "innocent" exploits along with it, instead of taking more time to cherry pick the worst offenders?
I don't see this as a fix for a "random exploit." Necrotic transport skills have been what they were since Day 1 of their release. How do you allow an "exploit" to continue for so many years? The player base is tense at the moment, waiting for the ball to drop and the game to poof, especially with so little attention being given to MAJOR complaints and OP skills that have yet to be addressed. So silly little skill alterations like this, that truly make no sense after such a long duration of use, further increase that tension.
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Old Feb 27, 2013, 08:11 AM // 08:11   #40
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Quote:
Originally Posted by jayson View Post
Yes people have been like that for ages but that still doesn't make it right. Too many people accept things as "just the way it is"

I'd like to see real skill updates too but obviously they've taken a back seat to GW2 so I wouldn't hold your breath on that one.
Don't worry, GW2 isn't getting any meaningful updates either, in fact they continue to piss the player base off and people are quitting because of it.

Or maybe we should worry.... whatever. ANet are god damn crazy nowadays.
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